Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Follow along in this 8 week course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.
The On-Demand version of this class is now available! Click here to learn more: LINK.
Follow along in this 8 week course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.
The On-Demand version of this class is now available! Click here to learn more: LINK.
Online Class Details
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Live Q&A time: To Be Announced
* Please note that attendance is voluntary. Sessions are recorded for later viewing.
Skill Level: Intermediate to advanced ZBrush knowledge.
Software Taught:
Zbrush, Maya, Substance Painter, & Marmoset
Live Q&A time: To Be Announced
* Please note that attendance is voluntary. Sessions are recorded for later viewing.
Skill Level: Intermediate to advanced ZBrush knowledge.
Software Taught:
Zbrush, Maya, Substance Painter, & Marmoset
HOW IT WORKS |
CommunityLifetime access to the class Facebook group. Learn, network and share with your peers.
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Teacher Feedback Every student receives personalized recorded video critiques on their homework assignment every week.
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CertificateStudents receive a certificate of completion,
available upon request. Must have completed 6 out of the 8 assignments to qualify. |
J is an awesome instructor. All of his lectures are easy to understand and I had fun watching them. He gives a lot of things which are very difficult to find on boards or other tutorials. And his advice was very helpful during the Q&A sessions and homework reviews. This was one of the best courses I've ever taken. Great course and great teacher! My experience with J was great, I really like how Mold3D instructors really take the time to analyze our homework thoroughly and give us their feedback every week. I feel like we really get a very personal attention and I appreciate it a lot. I loved his teaching methodology (concise, fun and easily understood), as well as the fact that the lessons are full of compact information. Be it in the form of tips or techniques, it's all that know-how and workarounds that make this course invaluable and a time-saver.....It was well worth my money, so thank you! |
Exceptional course that presents an all-encompassing approach to character creation for video games. At the risk of sounding cliche, it's actually everything that you would expect from such a course, and a lot more. It has a solid sequential structure, it covers a huge amount of topics that can help you tackle problems no matter what style of character you're working on, and is taught in a very straightforward manner. Jason is a great teacher. He's a true professional, with occasional jokes and sense of humor throughout the recorded lectures, and a super down-to-earth attitude in the QA sessions. He's knowledgeable, approachable, and just an overall great guy to talk to. |
Class OutlineWeek 1: The Concept and Where to Begin
Week 2: The Blockout Week 3: Finishing the High Poly & Refining & Maya Techniques (pipeline) Week 4: The Head & High Poly Week 5: Making a Real Time Low Poly Mesh Week 6: Baking & Texturing Week 7: Texturing Part 2 Week 8: Skin, Eyes & Hair Week 9: Final Project Week 10: Final Project due |
What You'll Learn:
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MEET YOUR INSTRUCTOR

Jason’s a Senior Character Artist at Respawn Entertainment and has been a professional character artist in the Game Industry for over 8 years. He’s created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell. From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. An only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design.