Mold3D Academy
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  • Self-Paced Classes
    • 3D Printing for ZBrush Artists
    • Artistic Anatomy
    • Character Creation for Video Games
    • Creating Appealing Characters
    • Digital Sculpting 1
    • Digital Sculpting 2
    • Design Sketching
    • Master Organic Modeling
    • Material Creation with Substance Designer

Character Creation for Video Games with J Hill

Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
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​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​
What You Get
Self-Paced
Price $199 ​per student



8 training lectures with over 10+ hours of 1080HD
✔
​8 project assignments
​✔
Lifetime access to lecture videos and project assignments
✔
​​​VIP access to our Mold3D Academy Facebook group
​Learn, network and share with your peers
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>>ENROLL NOW<<

CLASS DETAILS

Skill Level:  Intermediate to advanced ZBrush knowledge.

Software Used:
​Zbrush, Maya, Substance Painter, & Marmoset
​​​ What You'll Learn:
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  • ​Blocking in a character  
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  • Importance of proportion and posture

  • Re-topology in Maya
   
  • Creating a head for games
 
  • Taking a rough model to a final asset
  
  • UV mapping and baking
 
  • Texturing using Substance Painter

  • Creating Hair
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  • Presenting your character in Marmoset & more!

MEET YOUR INSTRUCTOR

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Jason’s a Senior Character Artist and has been a professional character artist in the Game Industry for over 9 years. 

He’s created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell. 
He's made characters for games like Apex Legends, Titanfall 2 and Evolve.

​From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. As an only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design.

LESSON PLAN

Lecture 1: The Concept and Where to Begin

Lecture 2: The Blockout

Lecture 3: Finishing the High Poly & Refining & Maya Techniques (pipeline)

Lecture 4: The Head & High Poly

Lecture 5: Making a Real Time Low Poly Mesh

Lecture 6: Baking & Texturing

Lecture 7: Texturing Part 2

Lecture 8: Skin, Eyes & Hair

HOW IT WORKS

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Video Lectures

Lifetime access to over 10+  hours of 1080 HD Video.
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Community

Lifetime access to the class Facebook group. Learn, network and share with your peers.
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Portfolio

Project Based Homework resulting  in a portfolio ready character by the end 
​of the course.
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STUDENT TESTIMONIALS

J is an awesome instructor. All of his lectures are easy to understand and I had fun watching them. He gives a lot of things which are very difficult to find on boards or other tutorials...This was one of the best courses I've ever taken.
-Denis Kislov
Great course and great teacher! 
​-Diogo Moniz
I loved his teaching methodology (concise, fun and easily understood), as well as the fact that the lessons are full of compact information. Be it in the form of tips or techniques, it's all that know-how and workarounds that make this course invaluable and a time-saver.....It was well worth my money, so thank you!
- Abidán Brito
Exceptional course that presents an all-encompassing approach to character creation for video games. At the risk of sounding cliche, it's actually everything that you would expect from such a course, and a lot more. It has a solid sequential structure, it covers a huge amount of topics that can help you tackle problems no matter what style of character you're working on, and is taught in a very straightforward manner. Jason is a great teacher. He's a true professional, with occasional jokes and sense of humor throughout the recorded lectures...He's knowledgeable, approachable, and just an overall great guy to talk to.

This was my second instructed course with Mold3D, and at this point I've come to expect nothing short of quality and consistency from this community. You guys are the best. And of course, Jason, you absolutely rock! Thank you for putting together such a great course and imparting your knowledge with us.
- Cristian Panaite

STUDENT GALLERY

INSTRUCTOR GALLERY 

>>ENROLL NOW<<
Questions about this class? Contact us here
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  • Home
  • Self-Paced Classes
    • 3D Printing for ZBrush Artists
    • Artistic Anatomy
    • Character Creation for Video Games
    • Creating Appealing Characters
    • Digital Sculpting 1
    • Digital Sculpting 2
    • Design Sketching
    • Master Organic Modeling
    • Material Creation with Substance Designer