Mold3D Academy
  • Home
  • All Classes
    • Instructed Classes >
      • Character Creation for Video Games
      • Look Development for Stylized Characters
      • Creating Appealing Characters
      • Artistic Anatomy
    • Self-Paced Classes >
      • 3D Printing for ZBrush Artists
      • Artistic Anatomy - self paced
      • Character Creation for Video Games Self-Paced
      • Creating Appealing Characters self-paced
      • Digital Sculpting 1
      • Digital Sculpting 2
      • Design Sketching
      • Master Organic Modeling
      • Material Creation with Substance Designer
  • Blog

Character Creation for Video Games with J Hill

Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this 8 week course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​
​
The On-Demand version of this class is now available!
​
 Click here to learn more: 
LINK.


Online Class Details

Price   $699.00*
​*Payment Plans are available.
Please sign up for class news and updates for upcoming classes. Thank you!
​

Live Q&A time: To Be Announced
* Please note that attendance is voluntary. Sessions are recorded for later viewing.
​
Skill Level:  Intermediate to advanced ZBrush knowledge.

Software Taught:
​Zbrush, Maya, Substance Painter, & Marmoset

HOW IT WORKS

Picture

Q&A's

Weekly, live online sessions
with the instructor and the class.
Ask questions and learn in a 
group setting.
Picture

Portfolio

Project Based Homework resulting  in a portfolio ready character by the end 
​of the course.
​
Picture

Video Lectures

1 year access to over 10+  hours of 1080 HD Video.
​
Picture

Community

Lifetime access to the class Facebook group. Learn, network and share with your peers.
Picture

Teacher Feedback

 Every student receives personalized recorded video critiques  on their homework assignment every week.
Picture

Certificate

Students receive a certificate of completion, 
available upon request. 
Must have completed 6 out of the 8 assignments to qualify.
​
Picture

STUDENT TESTIMONIALS

J is an awesome instructor. All of his lectures are easy to understand and I had fun watching them. He gives a lot of things which are very difficult to find on boards or other tutorials. And his advice was very helpful during the Q&A sessions and homework reviews. This was one of the best courses I've ever taken.
-Denis Kislov
Great course and great teacher! 
​-Diogo Moniz
My experience with J was great, I really like how Mold3D instructors really take the time to analyze our homework thoroughly and give us their feedback every week. I feel like we really get a very personal attention and I appreciate it a lot. 
-Núria Alvarez Comet
I loved his teaching methodology (concise, fun and easily understood), as well as the fact that the lessons are full of compact information. Be it in the form of tips or techniques, it's all that know-how and workarounds that make this course invaluable and a time-saver.....It was well worth my money, so thank you!
- Abidán Brito
Exceptional course that presents an all-encompassing approach to character creation for video games. At the risk of sounding cliche, it's actually everything that you would expect from such a course, and a lot more. It has a solid sequential structure, it covers a huge amount of topics that can help you tackle problems no matter what style of character you're working on, and is taught in a very straightforward manner. Jason is a great teacher. He's a true professional, with occasional jokes and sense of humor throughout the recorded lectures, and a super down-to-earth attitude in the QA sessions. He's knowledgeable, approachable, and just an overall great guy to talk to.

This was my second instructed course with Mold3D, and at this point I've come to expect nothing short of quality and consistency from this community. You guys are the best. And of course, Jason, you absolutely rock! Thank you for putting together such a great course and imparting your knowledge with us.
- Cristian Panaite

STUDENT GALLERY

Picture

Class Outline

Week 1: The Concept and Where to Begin

Week 2: The Blockout

Week 3: Finishing the High Poly & Refining & Maya Techniques (pipeline)

Week 4: The Head & High Poly

Week 5: Making a Real Time Low Poly Mesh

Week 6: Baking & Texturing

Week 7: Texturing Part 2

Week 8: Skin, Eyes & Hair

Week 9: Final Project

Week 10: Final Project due
​


What You'll Learn:

  • ​Blocking in a character  
​
  • Importance of proportion and posture

  • Re-topology in Maya
   
  • Creating a head for games
 
  • Taking a rough model to a final asset
  
  • UV mapping and baking
 
  • Texturing using Substance Painter

  • Creating Hair
​
  • Presenting your character in Marmoset & more!

MEET YOUR INSTRUCTOR

Picture
Jason’s a Senior Character Artist at Respawn Entertainment and has been a professional character artist in the Game Industry for over 8 years. He’s created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell. From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. An only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design.

INSTRUCTOR GALLERY 

Questions about this class? Contact us here
​

MORE FROM MOLD3D

Mold3D.com

Picture

Support

Contact
FAQ
Payment Plans
Refund Policy

Company

About
​Terms of Use
Privacy Policy
Cookies
© Mold3D® LLC 2020 — All rights reserved. 
  • Home
  • All Classes
    • Instructed Classes >
      • Character Creation for Video Games
      • Look Development for Stylized Characters
      • Creating Appealing Characters
      • Artistic Anatomy
    • Self-Paced Classes >
      • 3D Printing for ZBrush Artists
      • Artistic Anatomy - self paced
      • Character Creation for Video Games Self-Paced
      • Creating Appealing Characters self-paced
      • Digital Sculpting 1
      • Digital Sculpting 2
      • Design Sketching
      • Master Organic Modeling
      • Material Creation with Substance Designer
  • Blog