Character Creation for Video Games with J Hill
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.
Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.
What You Get |
Self-Paced Price $199 per student |
8 training lectures with over 10+ hours of 1080HD |
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8 project assignments |
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Lifetime access to lecture videos and project assignments |
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VIP access to our Mold3D Academy Facebook group Learn, network and share with your peers |
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LESSON PLANLecture 1: The Concept and Where to Begin
Lecture 2: The Blockout Lecture 3: Finishing the High Poly & Refining & Maya Techniques (pipeline) Lecture 4: The Head & High Poly Lecture 5: Making a Real Time Low Poly Mesh Lecture 6: Baking & Texturing Lecture 7: Texturing Part 2 Lecture 8: Skin, Eyes & Hair |
J is an awesome instructor. All of his lectures are easy to understand and I had fun watching them. He gives a lot of things which are very difficult to find on boards or other tutorials...This was one of the best courses I've ever taken. Great course and great teacher! I loved his teaching methodology (concise, fun and easily understood), as well as the fact that the lessons are full of compact information. Be it in the form of tips or techniques, it's all that know-how and workarounds that make this course invaluable and a time-saver.....It was well worth my money, so thank you! |
Exceptional course that presents an all-encompassing approach to character creation for video games. At the risk of sounding cliche, it's actually everything that you would expect from such a course, and a lot more. It has a solid sequential structure, it covers a huge amount of topics that can help you tackle problems no matter what style of character you're working on, and is taught in a very straightforward manner. Jason is a great teacher. He's a true professional, with occasional jokes and sense of humor throughout the recorded lectures...He's knowledgeable, approachable, and just an overall great guy to talk to. |